Classes (Melee)
Melee class is usually based on High Defense (DEF) with stats on STR and CON.
General Gameplay:
TBD
Equipment (Gears) for Melee Users:
Pre-Oasis Update:
End Game Gears:
-Head: Full Horn Helm (+7 DEF)
-Face: Amulet of Protection (+2 DEF)
-Body: Burnt Plate (+6 DEF) (Extra +2 DEF with Oil Imbue Enchant)
-Legs: Burnt Greaves (+4 DEF) (Extra +2 DEF with Oil Imbue Enchant)
-Feet: Steel Boots (+2 DEF)
-Primary: Crooked Blade/Mithril Flail
-Offhand: Ender Eye Shield (+7 DEF) (Extra +2 DEF with Oil Imbue Enchant)
-Cloak: Striped Cloak (+3 DEF)
Total DEF:
-Without Armor Enchant: 31 DEF
-With Armor Enchant: 37 DEF
-With Stone Skin Enchant + Armor Enchant: 45 DEF
-With Stone Skin Enchant + Riposte Ability + Armor Enchant: 50 DEF
Post-Oasis Update:
End Game Gears:
-Head: Crusader Helm/Gilded Helm (+9 DEF)
-Face: Amulet of Grodur (+3 DEF / +1 STR)
-Body: Scale Mail (+8 DEF) (Extra +3 DEF with Vine Bind Enchant)
-Legs: Mithril Greaves (+5 DEF) (Extra +3 DEF with Vine Bind Enchant)
-Feet: Steel Boots (+2 DEF) (No New Boots)
-Primary: First Blade/Blood Sword/Mithril Battle Axe
-Offhand: Shell Shield (+9 DEF) (Extra +3 DEF with Vine Bind Enchant)
-Cloak: Fallen Cloak (+4 DEF)
Total DEF:
-Without Armor Enchant: 40 DEF
-With Armor Enchant: 52 DEF
-With Protect Enchant(11) + Armor Enchant: 63 DEF
-With Protect Enchant(11) + Riposte Ability(5) + Armor Enchant: 68 DEF
-With Protect Enchant(11) + Riposte Ability(5) + Steady Stance(9) + Armor Enchant: 77 DEF