Classes (Melee)

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Melee class is usually based on High Defense (DEF) with stats on STR and CON.

General Gameplay:

TBD

Equipment (Gears) for Melee Users:

Pre-Oasis Update:

End Game Gears:

-Head: Full Horn Helm (+7 DEF)

-Face: Amulet of Protection (+2 DEF)

-Body: Burnt Plate (+6 DEF) (Extra +2 DEF with Oil Imbue Enchant)

-Legs: Burnt Greaves (+4 DEF) (Extra +2 DEF with Oil Imbue Enchant)

-Feet: Steel Boots (+2 DEF)

-Primary: Crooked Blade/Mithril Flail

-Offhand: Ender Eye Shield (+7 DEF) (Extra +2 DEF with Oil Imbue Enchant)

-Cloak: Striped Cloak (+3 DEF)

Total DEF:

-Without Armor Enchant: 31 DEF

-With Armor Enchant: 37 DEF

-With Stone Skin Enchant + Armor Enchant: 45 DEF

-With Stone Skin Enchant + Riposte Ability + Armor Enchant: 50 DEF

Post-Oasis Update:

End Game Gears:

-Head: Crusader Helm/Gilded Helm (+9 DEF)

-Face: Amulet of Grodur (+3 DEF / +1 STR)

-Body: Scale Mail (+8 DEF) (Extra +3 DEF with Vine Bind Enchant)

-Legs: Mithril Greaves (+5 DEF) (Extra +3 DEF with Vine Bind Enchant)

-Feet: Steel Boots (+2 DEF) (No New Boots)

-Primary: First Blade/Blood Sword/Mithril Battle Axe

-Offhand: Shell Shield (+9 DEF) (Extra +3 DEF with Vine Bind Enchant)

-Cloak: Fallen Cloak (+4 DEF)

Total DEF:

-Without Armor Enchant: 40 DEF

-With Armor Enchant: 52 DEF

-With Protect Enchant(11) + Armor Enchant: 63 DEF

-With Protect Enchant(11) + Riposte Ability(5) + Armor Enchant: 68 DEF

-With Protect Enchant(11) + Riposte Ability(5) + Steady Stance(9) + Armor Enchant: 77 DEF