Throwing: Difference between revisions

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Revision as of 15:00, 1 September 2023


Throwing weapons are ranged weapons that deal physical damage to enemies.

They use strength, dexterity, and throwing skill level as equip requirements.

Unlike swords and maces, throwing weapons have a focus cost. Throwing weapons also have a chance of critical hits, where the damage is multiplied by 170%.

Ranged abilities are commonly used together with throwing weapons, utilizing focus instead of Mana.

It is recommended to equip armor that has decent defense while providing sufficient focus regeneration. Mana regeneration can also be considered to cast debuffs on enemies.

List of Throwing Weapons

Item Damage Range Attack Speed Focus Cost Critical Chance Requires Tradable Notes
Throwing Stars.png
Throwing Stars
1-5 6 0.8 0.3 0.5% Nil 450 Yes
Throwing Daggers.png
Throwing Daggers
3-8 7 0.9 0.2 0.8% Throwing: 11 1250 Yes
Blood Stones.png
Blood Stones
4-9 7 1 0.3 1% Dex: 12

Throwing: 13

1800 No
Bolas.png
Bolas
4-11 7 0.8 0.2 1.5% Dex: 16

Throwing: 16

2450 No
Throwing Axes.png
Throwing Axes
5-12 6 1 0.3 1.5% Str: 16

Dex: 12

Throwing: 20

3200 Yes
Throwing Hammers.png
Throwing Hammers
8-15 7 1 0.1 1.8% Str: 20

Dex: 14

Throwing: 30

6050 Yes
More's Hammers 11-19 1 0.3 Dex: 26

Throwing: 48

Quest
Lorin's Axes 13-22 1 0.2 Dex: 27

Throwing: 54

Quest
Jeweled Daggers 15-26 1 0.2 Dex: 30

Throwing: 56

Treasure Hunting
Javelin of Grodur 19-31 1 0.2 Dex: 32

Throwing: 59

Treasure Hunting