Hunger: Difference between revisions
(Created page with "Hunger is a stat that can be seen at the top left of the UI, next to Mana and Focus. <table class="fandom-table"> <tr> <th>(Old UI)<br><p style="display:inline;">Starving</p></th> <th></th> <th>(Old UI)<br><p style="display:inline;">Full</p></th> </tr> <tr> <td>175px</td> <td></td> <td>175px</td> <tr> <tr> <th><u>(New UI)<br><p style="display:inline;">Starving</p></u></th> <th><u>(New UI)<br><p style="display:inl...") |
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== Mechanics == | == Mechanics == | ||
Hunger is passively depleted over time and can be regained by eating [[Food]]. Different foods have different fullness value, and eating higher fullness foods means the player will be full for a longer period of time despite the hunger bar only having 3 indicators. | Hunger is passively depleted over time and can be regained by eating [[Food]]. Different foods have different fullness value, and eating higher fullness foods means the player will be full for a longer period of time despite the hunger bar only having 3 indicators. Note - Being in a Starving or Hungry state will not damage or otherwise deplete your health. | ||
[[Harvesting]] activities do not deplete hunger faster, but being hungry gives a 50% penalty to the odds of a successful harvest. | [[Harvesting]] activities do not deplete hunger faster, but being hungry gives a 50% penalty to the odds of a successful harvest. | ||
Hungry heavily affects combat as an empty hunger bar leads to combat penalties. The first penalty being a 20% penalty to hit chance, and the second penalty being a 20% penalty to damage. | Hungry heavily affects combat as an empty hunger bar leads to combat penalties. The first penalty being a 20% penalty to hit chance, and the second penalty being a 20% penalty to damage. | ||
An non-full hunger bar also prevents natural passive regeneration of HP, Mana, and Focus ''(where regeneration values are 0)''. A full hunger bar is needed to have passive regeneration. | An non-full hunger bar also prevents natural passive regeneration of HP, Mana, and Focus ''(where regeneration values are 0)''. A full hunger bar is needed to have passive regeneration. |
Latest revision as of 03:23, 5 June 2023
Hunger is a stat that can be seen at the top left of the UI, next to Mana and Focus.
(Old UI) Starving |
(Old UI) Full |
|
---|---|---|
(New UI) Starving |
(New UI) Hungry |
(New UI) Full |
Mechanics
Hunger is passively depleted over time and can be regained by eating Food. Different foods have different fullness value, and eating higher fullness foods means the player will be full for a longer period of time despite the hunger bar only having 3 indicators. Note - Being in a Starving or Hungry state will not damage or otherwise deplete your health.
Harvesting activities do not deplete hunger faster, but being hungry gives a 50% penalty to the odds of a successful harvest. Hungry heavily affects combat as an empty hunger bar leads to combat penalties. The first penalty being a 20% penalty to hit chance, and the second penalty being a 20% penalty to damage. An non-full hunger bar also prevents natural passive regeneration of HP, Mana, and Focus (where regeneration values are 0). A full hunger bar is needed to have passive regeneration.