1 - Items

The world of Yore is full of items that can be found, harvested, bought and recieved as rewards for quests. Items are loosely categoried into quest items, ingredients, consumable and equipment.

Items can either be placed in your main backpack or in the bank available in most taverns. Items placed in your backpack are lost if you die unless they are protected quest items or you have them equipped.

Quest Items

Quest items are things that you are given or find to complete quests. These items are normally not useful for anything else but care should be taken not to lose them. If you do lose a quest item you will often have to restart the quest by giving it up in the quest dialog.

Ingredients

Ingredients are used in crafting and are gathered either by harvesting natural resources or by slaying evil monsters and collecting their drops. Different recipes call for varying ingredients as described in the Crafting section.

Consumable

Consumable items are one use items that can be used for various things from ammunitition for your ranged weapons to potions for healing and recovering mana. Consumable items are generally stackable and when using them you'll use up a single item from the stack.

In Tales of Yore there is no limit to how much you carry so you are welcome to carry round 100s of potions if that suits your play style.

Equipment

Equipment comes in two forms, that which you use and that which you wear.

Useable items are held in your inventory (and potentially quick slots). These items are used by either selecting the "use" option or double clicking/tapping on the item in your inventory (click once if in your quick slots). These items generally serve a simple purpose, like viewing a map, but do not consume the item.

Other equipment is worn or wielded. These items have a "slot" or position on the body in which the item is equipped. You can only wear or equip one item in any given slot, e.g. you can only wear one helmet at a time. The equipment slots are as follows:

Slot Description
Head Used for helmets, circlets and hats
Face Used for masks, glasses and disguises
Body Used for shirts, armour
Legs Used for belts, greaves and robes
Feet Used for boots, sandles etc
Primary Used for weapons and tools
Off-Hand Used for ammo, shields and magic tomes
Back Used for cloaks, capes and rivers

Requirements

Items can have skill and statistic requirements. These are shown on the panel in the inventory when an item is selected:

If the requirements are not met then they are shown in red to indicate the item can't be used, equipped or consumed.

Statistics and Modifiers

Any item can provide modifiers and have its own statistics. These are also shown on the inventory panel. The following icons are used to indicate an items properties:

Modifier Example Description
Sword Damage Damage range for a sword skill based weapon
Mace Damage Damage range for a mace skill based weapon
Archery Damage Damage range for a archery skill based weapon
Throwing Damage Damage range for a throwing skill based weapon
Casting Damage Damage range for a magic spell
Mana Cost The amount of mana used by this item
Mana Regeneration A negative impact on mana regeneration
Statistic Mods A modifier to a player statitic (e.g. intelligence)
Armour Class The level of protection this item provides to the wearer

Item Status

Icon Description
Indicates this item is protected when you die
Indicates this item can not be traded
Indicates this item is enchanted